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But what if you’re a regular gamer looking for their next pastime? In that case, you’re in luck. What People Are Saying An Amazing Value In A Generation Of Overpriced Gaming - Chris Sanfilippoįrom a fighting game fan’s perspective, there is so much to love about Street Fighter 6. And, finally, there's the Arcade Mode Fighting Grounds, where you can unlock characters, their backstories, and artwork. There's no telling how much time you'll spend here - as long as there are people to fight, you're set. This is all just the main campaign, though - for many, the real allure of Street Fighter 6 is its Battle Hub, an online space where you can do everything from DJ, chill with other players, or challenge people to stylish brawls. With 15 chapters and 46 missions in the campaign mode and all the minigames and side-missions within, Street Fighter 6 will take up its fair share of your time. If you can only be satisfied by 100% completion, expect to spend over 24 hours duking it out. And, of course, we're not counting the hours you might put into its robust character creator, though, because we all know the joys of fiddling with sliders. If you're going for a more leisurely experience, experiencing side content and minigames, you'll probably sink around 20 hours into the game.

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If you're playing at a regular pace, Street Fighter 6's main campaign, World Tour, will take you around 16 hours to complete - 11 if you're really rushing. As he says, it's a game that gives newcomers the space to experiment and improve while never sacrificing its more complex elements or alienating veteran players. Wrapping up, Foster praised Street Fighter 6's welcoming, approachable atmosphere again. He did cite some annoyances with the game defaulting to Modern controls or requiring you to leave a match to switch characters, but he found these pretty minor.

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Foster had virtually no issues finding fights or staying in fights, with only one notable connection issue, which he felt was understandable, considering the other player was on the other side of the world.īattle Hub also lets players pick what side they want to play on and at what stage, regardless of their opponent's picks - further impressing Foster. Street Fighter 6's Battle Hub is a social space that Foster praised for both its cool, fun atmosphere - you can mess around in a photo booth and show off your cool clothes if you feel like it - and its function as a lobby for online fights. The story was basic, but Foster couldn't help but love its self-insert, fanfiction-like appeal - who doesn't want to hang out with Ryu, after all? World Tour also worked as a great learning curve, helping players familiarize themselves with the mechanics of the characters and using its side missions and surprisingly useful minigames to act as teaching tools for multiplayer. As Foster puts it, it's a game with incredible rizz - from its hyped music to its gorgeous visuals, it bursts with vivid energy.įoster found the campaign fun, though a little repetitive in places. It is the essence of style, a neon-dripped hype machine that makes each larger-than-life character feel alive in a way they weren't able to before.

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Where Street Fighter 5 felt lifeless, Street Fighter 6 feels vibrant. He was particularly impressed by the new characters, whose playstyles can fit virtually any kind of player. In terms of mechanics, Foster found the Drive System to be a standout, noting, "Street Fighter's biggest strength has always been how it feels to play once you master the nuance of certain characters and combos, but the Drive System's offensive and defensive capabilities somehow make it feel even better." He also praised the game for keeping each character unique in terms of playstyle.







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